All, I am trying to recreate an interface where the user clicks on items in a scene and moves them about. An example of what I am recreating (originally in X3D) is in the video: http://www.youtube.com/watch?v=gcgQajTXVrA
I've got the same thing working with OSG with the osgmanipulators however these manipulators (seem to?) rely on setupDefaultGeometry() to create handles. I would rather have the original subtle approach, where the object itself acts as the "handle" and the scene is not cluttered with other objects. Is there an easy way to do this or will I have to create my own specialised dragger? Cheers, Paul -- Paul McIntosh www.internetscooter.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

