Hello Frank,
OK, so now it does compile. Great! :) However, my question still stands,
if anybody could point me to some documentation on OSG which describes
how OpenSceneGraph works, why it works that way and consequently what
one needs to do in writing programs. Some documentation which would make
me /understand/ what I'm doing.
Generally, I would think the first place to start would be
http://www.openscenegraph.org/projects/osg/wiki/Support
(accessed through the "Documentation" link in the table on the right of
the main OSG wiki web site). Some of that information is outdated so you
have to be careful, but check the section "User, Programming and
Reference Guides". The OSG Quick Start Guide in particular is a *free*
downloadable book which I suspect will give you the basic information
you need, and from there you will be well equipped to go into the more
detailed documentation.
You can gain a good understanding of the class structure of OSG and how
things fit together by browsing the doxygen-generated documentation at
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs
For example, you can see the class hierarchy of osg::Node by going to
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01497.html
and then clicking in the diagram to go to other classes.
Other than what's on the wiki, the main source of information is the
examples that come with the source. The best way to learn how to use a
given feature of OSG is to search the examples for uses of it, and then
experimenting with that example.
Finally, of course there's this mailing list. People are generally
forthcoming and will answer questions as long as you've done some
research on your side to try and figure it out yourself.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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