Hi Jan, I have never mixed LOD::PIXEL_SIZE_ON_SCREEN with non uniform transforms so can't not comment on whether this works, or what problems might be with it. You have the source code to the node, and the scene graph that reproduces the problem so please feel free to dive in and investigate.
Robert. On Wed, Oct 22, 2008 at 12:07 PM, Jan Ć talmach <[EMAIL PROTECTED]> wrote: > Hi, > > I have LOD node (using pixel size on screen) inside non-uniform Matrix > transform and the functionality is not correct. It is not possible to use LOD > nodes inside nonuniform transforms? > > Thank you > > Jan > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

