Hi Claudio,

See osgmotionblur example, it uses the accumulation buffer to
implement motion blur.

Robert.

On Thu, Oct 23, 2008 at 4:04 PM, Claudio Arduino <[EMAIL PROTECTED]> wrote:
> Hi !
> I need to realize a real time motion blur for high speed moving objects,
> i need to set what Node must be included in motion blur and what node do not
> be included.
> OSG  has some technology in this regard?
>
> thanks!!
>
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>
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