Hi Claudio, See osgmotionblur example, it uses the accumulation buffer to implement motion blur.
Robert. On Thu, Oct 23, 2008 at 4:04 PM, Claudio Arduino <[EMAIL PROTECTED]> wrote: > Hi ! > I need to realize a real time motion blur for high speed moving objects, > i need to set what Node must be included in motion blur and what node do not > be included. > OSG has some technology in this regard? > > thanks!! > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

