HI Alan, Thanks for the update. It doesn't sound like the package is amiss.
Robert. On Fri, Oct 24, 2008 at 12:17 AM, Alan Ott <[EMAIL PROTECTED]> wrote: > > I don't have access to the configuration I was using last week, so I tried > to reproduce the problem on a different computer (running the same OS) but > to no avail. I tried the Debug, Release, and even the configurtion in > between (where you don't specify either, and get no debug symbols and no > optimization), and in every case, it works fine. > > Last week I was using packages I got from arakhne.org, and in what I did > today I compiled from source. I did not try to use the packages today at > all. Since it's the last variable, I'm going to blame the packages at this > point. Maybe I'll get some time to try them tomorrow to make sure. > > Thanks for your help, > > Alan. > > > Alan Ott wrote: > > Robert, > > To reproduce the problem, I simply ran the osgsequence example from OSG > 2.6.0 in Linux. The sequence example just sticks at the first frame on both > sequences. The 2.4.0 version of this example executes the sequences as would > be expected. > > I'll try the 2.6.1 version today and let you know. > > Alan. > > > Robert Osfield wrote: > > Hi Alan, > > osgsequence is working for me. Could you explain your exact steps in > recreating the problem in osgsequence so that others can reproduce the > problem. If we can get others to reproduce the problem then > hopefully we'll be able to see a pattern emerge that can help use home > in on what the problem is. > > W.r.t state needing to be dirtied, this isn't relevant to > osg::Sequence as it doesn't have an state, it's just a self contain > node, that only affects traversal of the scene graph, not any OpenGL > state. > > Robert. > > On Wed, Oct 22, 2008 at 6:04 PM, Alan Ott <[EMAIL PROTECTED]> wrote: > > > Hello, > > First, I'd like to say Thank You to Robert, Simba, and Chris Denham for > helping me with my last problem with the DatabasePager. Chris's suggestion > worked great. > > I just recently upgraded from OSG 2.4 to 2.6 because I needed multisample > support for my FrameBuffer Objects. When I did this, everything worked fine > execpt for two things which may be related. The first was with osgEphemeris, > and I found someone in an archive who was able to fix that problem by making > sure that the computed sky texture was marked dirty() when changed. Robert > said on the list that it "[had] been relying upon an inefficiency in the > osg::Texture2D::setImage() method that has now been fixed, so only really > worked previously by fluke." This leads me to believe that maybe more > efficiency changes were made between OSG 2.4 and 2.6 which could be causing > my next problem. > > The second problem I have is that none of my Sequences seem to work right. I > tried a lot of things outside OSG to make it work, and eventually did a diff > on the OSG 2.4 version of osg/Sequence.cpp and the OSG 2.6 version to find > out that they are identical. > > The problem goes like this. When I load a model with an Sequence in it, the > sequence runs one time. I cannot restart it ever. If I load the model, then > find the sequence node and stop it before it's drawn, I can never start the > sequence. This worked great in OSG 2.4. > > So I built the osgsequence example in 2.4 and 2.6, and as I suspected, the > 2.4 version of osgsequence works great, but the 2.6 version does not. > > I'm not sure what the problem is, since like I said, Sequence.cpp hasn't > changed at all. My suspicion is that, like the osgEphemeris problem > described above, something in 2.6 has been fixed so that it requires > notification of a change of state in the Sequence (something like a dirty() > being called?). Of course this is only suspicion, and I have not been able > to debug it very well. I'm hoping someone who knows the code better than I > do will be able to find the problem quickly. > > So I guess that's it. I think that if the osgsequence example could be made > to work, that my sequence problems would be fixed. > > Thanks for all your help, and again, thank you for Open Scene Graph, > > Alan. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ________________________________ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

