Dear Wojciech, J-S,
> All classes belonging to ViewDependentShadow group derive shaders from > StandardShadowMap. If you look at these shaders you will notice that they > are split into main vertex and fragment shader and shadow vertex and > fragment shader. > I saw this. Maybe I'm being daft, but presumably this only helps when you have the SAME shader for the entire shadowed scene? I have a situation where the shadowed objects have a variety of different shaders. If I'm missing something obvious, my apologies. LODs should be properly handled by ViewDependentshadows. Shadow camera uses > the same viewpoint as main camera. Shadow Camera ref frame is set to > ABSOLUTE_RF_INHERIT_VIEWPOINT. > Ah yes. Thanks for pointing that out. David
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