Hi all. I need to set a projection matrix for an asymmetrical viewing volume.
Settings for the scene view associated with the camera are: osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES. I tried with camera.SetProjectionMatrixAsFrustum(.), but it resets left and right clipping planes to a symmetrical frustum, when I call camera.frame(.). Is it because the near and far clipping planes need to be updated during redraw? Is there a way to prevent this behavior, having only near and far clipping planes updated? Thanks Gianluca
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