Hi all.
I need to set a projection matrix for an asymmetrical
viewing volume.

Settings for the scene view associated with the camera
are:

osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES.



I tried with camera.SetProjectionMatrixAsFrustum(.),
but it resets left and right clipping planes to a symmetrical frustum,
when I call camera.frame(.).

 

Is it because the near and far clipping planes need to be updated
during redraw?

 

Is there a way to prevent this behavior, having only near and far
clipping planes updated?

 

Thanks

Gianluca

 

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to