Hi all,

I was wondering, what's the correct way to get the world space bounds of a node? I can do the following:

    osg::ComputeBoundsVisitor cbbv;
    node->accept(cbbv);
    osg::BoundingBox bb = cbbv.getBoundingBox();

I also have the localToWorld matrix of the node. But just transforming the _min and _max members by the matrix doesn't seem to give the right results... (note that I don't care if the resulting bounding box is axis-aligned - it could even be a bounding sphere)

So, what is the correct way to get the bounds?

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to