Hi Jean-Sebastien, a correct way for a world coordinate bounding box ist to set up the 8 corner vertices of the local bounding box using _min and _max. Transform the 8 corners and make their min/max-bounding box.
regards Ralph Jean-Sébastien Guay schrieb: > Hi all, > > I was wondering, what's the correct way to get the world space bounds of > a node? I can do the following: > > osg::ComputeBoundsVisitor cbbv; > node->accept(cbbv); > osg::BoundingBox bb = cbbv.getBoundingBox(); > > I also have the localToWorld matrix of the node. But just transforming > the _min and _max members by the matrix doesn't seem to give the right > results... (note that I don't care if the resulting bounding box is > axis-aligned - it could even be a bounding sphere) > > So, what is the correct way to get the bounds? > > Thanks, > > J-S _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org