Hi Ed, CompositeViewer and Viewer share much of their implementation, the only key difference is that Viewer "is a" View, while CompositeViewer has a list of Views. All the event handling, camera manipulator and scene graph setting is done a the View level so has identical API to access. This all makes porting between the two pretty straight forward - and it's what I intended for osgViewer, that you can easily swap stuff around later on.
Personally I'd just get used to using the Viewer class as it's a little bit simpler, but have a look at the osgcompositeviewer and spot the commonality with how you use the View, this will allow to spot how you might migrate between the two if and when you need to later down the line. Robert. On Tue, Oct 28, 2008 at 8:41 PM, Ed <[EMAIL PROTECTED]> wrote: > After reading "osgViewer::Viewer vs osgViewer::CompositeViewer", I think I > might need to use CompositeViewer at some point in the future of my project, > but not at the outset. Should I begin with the CompositeViewer, or make the > necessary mods later? How difficult is it to change from Viewer to > CompositeViewer later? > > Ed > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org