Hi Maya,

It's hard to tell what could be going on without some more information about
your setup.  One thing you should try is setting the OSG_NOTIFY_LEVEL
environment variable to DEBUG to help get a clue of what is going on.  If
you build your app as a Console application you will see all of OSG's debug
messages and might point you to the problem.

I'm grasping at straws here and just guessing, but if you are using an
OpenFileDialog to load your models, make sure that that RestoreDirectory
property is set to true.  If not, it will change your applications working
directory and OpenSceneGraph won't know where to find your plugins.

Jason

On Thu, Oct 30, 2008 at 6:02 PM, usergroups_email
<[EMAIL PROTECTED]>wrote:

>  Jason
>
>
>
> The osgdb_jpg.dll and osgdb_gif.dll plugins are in the same location as the
> osgdb_gif and osgdb_rgb.dll, so I would expect them to work.
>
>
>
> Any other hints?
>
>
>
> thanks
>
> maya
>
>
>
>
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jason Beverage
> *Sent:* Thursday, October 30, 2008 3:46 PM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] OSG and C# Users
>
>
>
> Hi Maya,
>
> As long as you have the appropriate image plugin within your path
> (osgdb_jpg.dll, osgdb_gif.dll, etc) things should work fine.  Make sure you
> are building these plugins and they are accessible.  In theory, if the model
> works from osgviewer, it should work in your c# application.
>
> Good luck!
>
> Jason
>
>  On Thu, Oct 30, 2008 at 3:18 PM, maya leonard <[EMAIL PROTECTED]>
> wrote:
>
> Hello hesicong, OSG and C# Users
>
> I'm trying to get textures to load within osg C# application and nothing
> happens.
> Certain textures such as rgb formats work, but jpg and gif do not work.
>
> You can replicate this problem with the osgnetdemo sample by hesicong and
> the sample skydome.osg sample.
>
> Do you know how to load jpg and gif textures within C# and osg?
>
> sincerely
> maya
>
>
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