Hi Maya,

I'm not sure why the osgdb_jpegd.dll would fail to load, hard to say.

One thing to note is that osgviewer works, but what about osgviewerd?  From
the debug output, you are running your app in debug mode.  Try running in
release and see if it works.  I'll bet that osgviewerd doesn't work.

Thanks,

Jason

On Thu, Oct 30, 2008 at 7:08 PM, usergroups_email
<[EMAIL PROTECTED]>wrote:

>  Jason
>
>
>
> Thanks for the quick response. Trying debug mode I get
>
>
>
> FindFileInPath() : trying
> XXX\OpenSceneGraph\bin\osgPlugins-2.7.3\osgdb_jpegd.dll ...
>
> FindFileInPath() : USING
> XXX\OpenSceneGraph\bin\osgPlugins-2.7.3\osgdb_jpegd.dll
>
> DynamicLibrary::failed loading "osgPlugins-2.7.3/osgdb_jpegd.dll"
>
>
>
> Trying
>
> osgviewer --image skymap.jpg
>
>
>
> worked fine.
>
>
>
> I'm using osgCppCLIDemo/osgNETDemo.exe as an example to get started using
> C# and OSG I got this file from
>
> http://www.openscenegraph.org/projects/osg/wiki/Community/LanguageWrappers
>
>
>
> The scenefile I'm trying is skydome.osg from the example osg dataset and it
> works fine with osgviewer.
>
> So obviously the error issue relates to the C#/OSG configuration.
>
>
>
> Are you using the example osgCppCLIDemo?
>
>
>
> Cheers
>
> Maya
>
>
>
>
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jason Beverage
> *Sent:* Thursday, October 30, 2008 6:34 PM
>
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] OSG and C# Users
>
>
>
> Hi Maya,
>
> It's hard to tell what could be going on without some more information
> about your setup.  One thing you should try is setting the OSG_NOTIFY_LEVEL
> environment variable to DEBUG to help get a clue of what is going on.  If
> you build your app as a Console application you will see all of OSG's debug
> messages and might point you to the problem.
>
> I'm grasping at straws here and just guessing, but if you are using an
> OpenFileDialog to load your models, make sure that that RestoreDirectory
> property is set to true.  If not, it will change your applications working
> directory and OpenSceneGraph won't know where to find your plugins.
>
> Jason
>
> On Thu, Oct 30, 2008 at 6:02 PM, usergroups_email <[EMAIL PROTECTED]>
> wrote:
>
> Jason
>
>
>
> The osgdb_jpg.dll and osgdb_gif.dll plugins are in the same location as the
> osgdb_gif and osgdb_rgb.dll, so I would expect them to work.
>
>
>
> Any other hints?
>
>
>
> thanks
>
> maya
>
>
>
>
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jason Beverage
> *Sent:* Thursday, October 30, 2008 3:46 PM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] OSG and C# Users
>
>
>
> Hi Maya,
>
> As long as you have the appropriate image plugin within your path
> (osgdb_jpg.dll, osgdb_gif.dll, etc) things should work fine.  Make sure you
> are building these plugins and they are accessible.  In theory, if the model
> works from osgviewer, it should work in your c# application.
>
> Good luck!
>
> Jason
>
> On Thu, Oct 30, 2008 at 3:18 PM, maya leonard <[EMAIL PROTECTED]>
> wrote:
>
> Hello hesicong, OSG and C# Users
>
> I'm trying to get textures to load within osg C# application and nothing
> happens.
> Certain textures such as rgb formats work, but jpg and gif do not work.
>
> You can replicate this problem with the osgnetdemo sample by hesicong and
> the sample skydome.osg sample.
>
> Do you know how to load jpg and gif textures within C# and osg?
>
> sincerely
> maya
>
>
>  ------------------------------
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