thanks again Robert - now I better understand how TrackballManipulator
works. I overloaded the calcMovement() function to move consistently and it
is working well.

Richard


Hi *Richard*,
>
> The trackball slows as you move into the origin as the rate of
> movement in is always a percentage of distance from the center to the
> eye point.  This is just the way it works, it's not some that can be
> "fixed" as it's doing exactly what it's meant to do.
>
> Now if you want some custom manipulator that kinda behaves like the
> TrackballManipulator then you'll need to subclass or just write your
> own from scratch.   One hack you could implement is the pushing
> forward of the center as you get near to it, rather than just keep
> reducing the distance between the eye and the center.
> Robert.
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