thanks again Robert - now I better understand how TrackballManipulator works. I overloaded the calcMovement() function to move consistently and it is working well.
Richard Hi *Richard*, > > The trackball slows as you move into the origin as the rate of > movement in is always a percentage of distance from the center to the > eye point. This is just the way it works, it's not some that can be > "fixed" as it's doing exactly what it's meant to do. > > Now if you want some custom manipulator that kinda behaves like the > TrackballManipulator then you'll need to subclass or just write your > own from scratch. One hack you could implement is the pushing > forward of the center as you get near to it, rather than just keep > reducing the distance between the eye and the center. > Robert.
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