Consider this scene:

- Terrain and some buildings: osg::Group sceneNode
- Several cars: osg::Group carNode

Both are children of a ShadowedScene. I'm using ShadowMap as a technique.

I want that the buildings cast shadows on the terrain/road (that is working
fine), and that the cars cast shadows on the terrain, BUT not on themselves
(disable self shadows for the car node). Is that possible?

- Jefferson
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