Consider this scene: - Terrain and some buildings: osg::Group sceneNode - Several cars: osg::Group carNode
Both are children of a ShadowedScene. I'm using ShadowMap as a technique. I want that the buildings cast shadows on the terrain/road (that is working fine), and that the cars cast shadows on the terrain, BUT not on themselves (disable self shadows for the car node). Is that possible? - Jefferson
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