G'Day. I have some questions about osg.
There is function MatrixTransform for reseting position/rotation/scale. [code] osg::Matrix mat; if (!position) mat.preMult (osg::Matrix::translate(MyTransformMatrix->getMatrix().getTrans())); if (!rotate) mat.preMult (osg::Matrix::rotate(MyTransformMatrix->getMatrix().getRotate())); if (!scale) mat.preMult (osg::Matrix::scale(MyTransformMatrix->getMatrix().getScale())); MyTransformMatrix->setMatrix (mat); [/code] When call this function often ,time by time objects disappeare from the screen and OpenGL writes many errors. Whyt can this happens? OSG 2.6.x, 2.7.x; MS VS2009 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

