Hi Kim, Great screenshots, really makes one want to go an play with the full sim :-)
On Wed, Nov 5, 2008 at 3:42 PM, Kim C Bale <[EMAIL PROTECTED]> wrote: > Does anybody have any good examples or pointers on where to start? The OSG itself has a number of NodeKit's that you could use as a template, osgParticle/osgTerrain/osgText wouldn't be bad places to start. A good NodeKit is self contained, and can easily be integrated to existing apps by just adding the approach Nodes/State/Drawables, with the capability of storing all the objects in a .osg file. In the OSG you'll find the plugins that extend the .osg format in the src/osgPlugins/osgParticle, src/osgPlugins/osgTerrain etc directories. As it looks like others a willing to help out on an osgOcean, perhaps you could publish everything you have right now warts and all and look for feedback. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

