Hi Kim,

Great screenshots, really makes one want to go an play with the full sim :-)

On Wed, Nov 5, 2008 at 3:42 PM, Kim C Bale <[EMAIL PROTECTED]> wrote:
> Does anybody have any good examples or pointers on where to start?

The OSG itself has a number of NodeKit's that you could use as a
template, osgParticle/osgTerrain/osgText wouldn't be bad places to
start.

A good NodeKit is self contained, and can easily be integrated to
existing apps by just adding the approach Nodes/State/Drawables, with
the capability of storing all the objects in a .osg file.  In the OSG
you'll find the plugins that extend the .osg format in the
src/osgPlugins/osgParticle, src/osgPlugins/osgTerrain etc directories.

As it looks like others a willing to help out on an osgOcean, perhaps
you could publish everything you have right now warts and all and look
for feedback.

Robert.
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