Hi Ed, You can share whole subgraphs as well as individual components. I'd recommend sharing StateSet/StateAttributes as much as possible to help out with start sorting and lazy state updating. Sharing Geometry is next most important, then if you can share Geometry you could share vertex arrays or the VBO's attached to them.
Robert. On Tue, Nov 11, 2008 at 6:50 PM, Ed <[EMAIL PROTECTED]> wrote: > I am working on porting my raw/native/whatever-you-want-to-call-it OpenGL > application to OSG. In my application, if I load multiple objects of the > same type, I reuse the VBO created for the original object. Is this > something I can do in OSG? > > Ed > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org