Hi, i have two question regarding FBO and Stencil buffer. Perhaps someone could clear my thoughts.
1) Does OSG 2.6.1 supports FBO with stencil buffer attachment? 2) Does it supports EXT_PACKED_DEPTH_STENCIL? Explanation: I use FBO to take the render. Recently i wanted to use stencil to render concave polygons. But it doesn't work. It seems that i must also attach the stencil buffer. But don't know exactly how to achieve that and i'm getting a FBO setup failed (0x8cd6) from runCameraSetup. The graphics card supports PACKED_DEPTH_STENCIL and it seems i must also attach a depth buffer but i don't know how. Now i'm lost and a bit confused with all this mess of buffers. Any help about it will be really appreciated. Thanks in advance and best regards Himar.
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