Hello,
Is there a "light weight" way to turn off shaders in OSG without unloading the vertex and fragment shaders from the shader program? My application needs to switch back and forth from the shader pipeline to the fixed pipeline and vice versa during runtime. This can be done at the OpenGL level by calling the function glUseProgramObject() to make the quick switch. Is there an equivalent in OpenSceneGraph? Thanks in advance, -Shayne
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