Hi Robert,
[...], or perhaps if it's 0 then
RenderStage.cpp code to look for an alternative as a fallback - first
it could check for a texture, then finally drop back to RGBA.
Yes, that's basically what my fix does.
Send me the changed file and I can pontificate on this. Could you
also modify one of the render to texture examples to illustrate this
problem - as then I'll be able to test and confirm a fix.
Sure, I'll send you the files later in the evening.
BTW, is there any problem with the mailing list? I didn't get my own message
back.
Marco
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