Those enum were copied as a block from glext.h; GL_UNSIGNED_INT is in
gl.h.  Probably just an oversight.  Feel free to add and send to
osg-submissions.
-- mew


On Fri, Nov 14, 2008 at 5:18 AM, Ferdi Smit <[EMAIL PROTECTED]> wrote:
> It appears that support for a single unsigned int uniform is missing. In
> include
> </projects/osg/browser/OpenSceneGraph/branches/OpenSceneGraph-2.6/include>/osg
> </projects/osg/browser/OpenSceneGraph/branches/OpenSceneGraph-2.6/include/osg>/Uniform
> </projects/osg/browser/OpenSceneGraph/branches/OpenSceneGraph-2.6/include/osg/Uniform>
> there is support for:
>
> UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2_EXT,
> UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3_EXT,
> UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4_EXT,
>
> but GL_UNSIGNED_INT is not there, if I am correct. Is there any reason for
> this, or is it by accident?
>
> --
> Regards,
>
> Ferdi Smit
> Email: [EMAIL PROTECTED]
> Room: C0.07  Phone: 4229
> INS3 Visualization and 3D Interfaces
> CWI Amsterdam, The Netherlands
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Mike Weiblen -- Boulder Colorado USA -- http://mew.cx/
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