Those enum were copied as a block from glext.h; GL_UNSIGNED_INT is in gl.h. Probably just an oversight. Feel free to add and send to osg-submissions. -- mew
On Fri, Nov 14, 2008 at 5:18 AM, Ferdi Smit <[EMAIL PROTECTED]> wrote: > It appears that support for a single unsigned int uniform is missing. In > include > </projects/osg/browser/OpenSceneGraph/branches/OpenSceneGraph-2.6/include>/osg > </projects/osg/browser/OpenSceneGraph/branches/OpenSceneGraph-2.6/include/osg>/Uniform > </projects/osg/browser/OpenSceneGraph/branches/OpenSceneGraph-2.6/include/osg/Uniform> > there is support for: > > UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2_EXT, > UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3_EXT, > UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4_EXT, > > but GL_UNSIGNED_INT is not there, if I am correct. Is there any reason for > this, or is it by accident? > > -- > Regards, > > Ferdi Smit > Email: [EMAIL PROTECTED] > Room: C0.07 Phone: 4229 > INS3 Visualization and 3D Interfaces > CWI Amsterdam, The Netherlands > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Mike Weiblen -- Boulder Colorado USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

