I tried to set TRANSPARENT_BIN rendering hint but this didn't solve the
problem.

But I noticed another difference instead.

First I tried this:

- created a box in 3dsmax with a png texture applied in the diffuse slot
- exported using osgexp (keeping the original texture file, ie png)
- osgconv to get a .dae model
- osgviewer of the .dae model

and transparency is correctly handled.

Then I created a similiar model with the same texture with Sketchup, created
a .dae and converted into .osg. I compared the 'correct' .osg with the .osg
'from' Sketchup and I noticed that there is a difference in the BlendFunc
section, in particular:

in the correct .osg file:

BlendFunc {
        source SRC_ALPHA
        destination ONE_MINUS_SRC_ALPHA
 }

and in the not-working file:

BlendFunc {
         source CONSTANT_ALPHA
         destination ONE_MINUS_CONSTANT_ALPHA
}
Changing these two lines make the transparency work as expected even in the
model that comes from Sketchup.

Accidently I also noticed that converting from .dae to .osg and back to
.dae, result in the textures being completely transparent!

Regards.
Alessandro

On Sat, Nov 15, 2008 at 1:22 PM, Jean-Sébastien Guay <
[EMAIL PROTECTED]> wrote:

> Hi Alessandro,
>
> If you change this:
>
>        rendering_hint DEFAULT_BIN
>>
>
> to this:
>
>         rendering_hint TRANSPARENT_BIN
>
> and then load the file in osgviewer, does that work?
>
> The two things you need to get proper transparency is enabling GL_BLEND and
> giving the TRANSPARENT_BIN rendering hint, so that the drawables are depth
> sorted. The .osg file you had seemed to have only one of the two. This may
> indicate a bug in the Collada loader.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
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>
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