Hi Robert,
Thank you, I was not aware of that. I'll experiment some more.

Raphael

On Tue, Nov 18, 2008 at 11:14 AM, Robert Osfield
<[EMAIL PROTECTED]>wrote:

> Hi Raphael,
>
> If you are embedded the OSG within an existing OpenGL graphics context
> then no OSG settings will make any difference, you'll have to request
> a multi-sample visual from whatever toolkit you are using to create
> the graphic context.
>
> Robert.
>
> On Tue, Nov 18, 2008 at 10:01 AM, Raphael Sebbe <[EMAIL PROTECTED]>
> wrote:
> > Hi,
> > I am trying to enable multisampling in an embedded viewer, with no luck
> so
> > far. It works great on stand alone Viewer though.
> > Here is what I do:
> >
> > Create an OpenGL buffer with multisampling enabled. Then, this:
> > osg::DisplaySettings * ds = osg::DisplaySettings::instance();
> > ds->setNumMultiSamples(4);
> > _osgViewData->window =
> > _osgViewData->viewer->setUpViewerAsEmbeddedInWindow(100,100,bounds.width,
> > bounds.height);
> >
> > But this doesn't make it. I also tried this:
> > ref_ptr< DisplaySettings > displaySettings = new DisplaySettings;
> > displaySettings->setNumMultiSamples(4);
> > _osgViewData->viewer->setDisplaySettings( displaySettings.get() );
> > _osgViewData->window =
> > _osgViewData->viewer->setUpViewerAsEmbeddedInWindow(100,100,bounds.width,
> > bounds.height);
> > Same result.
> > Do you have any recommendation on what to check to make multisampling
> > anti-aliasing work?
> > Thank you,
> > Raphael
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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