Hi Robert, Thank you, I was not aware of that. I'll experiment some more. Raphael
On Tue, Nov 18, 2008 at 11:14 AM, Robert Osfield <[EMAIL PROTECTED]>wrote: > Hi Raphael, > > If you are embedded the OSG within an existing OpenGL graphics context > then no OSG settings will make any difference, you'll have to request > a multi-sample visual from whatever toolkit you are using to create > the graphic context. > > Robert. > > On Tue, Nov 18, 2008 at 10:01 AM, Raphael Sebbe <[EMAIL PROTECTED]> > wrote: > > Hi, > > I am trying to enable multisampling in an embedded viewer, with no luck > so > > far. It works great on stand alone Viewer though. > > Here is what I do: > > > > Create an OpenGL buffer with multisampling enabled. Then, this: > > osg::DisplaySettings * ds = osg::DisplaySettings::instance(); > > ds->setNumMultiSamples(4); > > _osgViewData->window = > > _osgViewData->viewer->setUpViewerAsEmbeddedInWindow(100,100,bounds.width, > > bounds.height); > > > > But this doesn't make it. I also tried this: > > ref_ptr< DisplaySettings > displaySettings = new DisplaySettings; > > displaySettings->setNumMultiSamples(4); > > _osgViewData->viewer->setDisplaySettings( displaySettings.get() ); > > _osgViewData->window = > > _osgViewData->viewer->setUpViewerAsEmbeddedInWindow(100,100,bounds.width, > > bounds.height); > > Same result. > > Do you have any recommendation on what to check to make multisampling > > anti-aliasing work? > > Thank you, > > Raphael > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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