Umit,

Sorry to be picky, but:

Firstly, uniform variables are intented to using in rarely changing  values,
> and attributes is used while needing frequently changing values.
>

Not quite. Lots of the "fixed-function" uniforms - which are deprecated
under GL3 -  potentially change every frame ( gl_ModelViewMatrix etc. ).

Attributes are per-vertex data, like position, normals, texcoords and so on.
Uniforms are the same across a set of vertices.

David
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