Hi Partick, This screams out for MPV being ported to use osgViewer. It shouldn't be too difficult to port as osgViewer is far more capable a 3D windowing support than anything that you can do in SDL. With SDL you loose threading and support for pbuffers, and support for pbuffers is something like RTT techniques will require as a fallback for when FBO's aren't supported.
Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org