Quoting Jean-Sébastien Guay <[EMAIL PROTECTED]>: > Also, I've noticed the osg::Texture::_clientStorageHint, what does that do?
I'd guess that relates to GL_CLIENT_STORAGE_HINT_APPLE and such functionality. It allows you to skip some copying of the image data on it's way through the framework and the driver onto the graphics hardware. /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

