Gentlemen,
 
Is there a way to force vertex B to have a different texture coordinate
in each of triangle ABC and triangle BCD?
 
Texture coordinate indices? I don't understand how those are applied. If
the binding is per_primitive, will each of my triangles be textured by a
single pixel?
 

John Argentieri 
Software Engineer 
GENERAL DYNAMICS 
C4 Systems 
[EMAIL PROTECTED] 

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