Gentlemen, Is there a way to force vertex B to have a different texture coordinate in each of triangle ABC and triangle BCD? Texture coordinate indices? I don't understand how those are applied. If the binding is per_primitive, will each of my triangles be textured by a single pixel?
John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems [EMAIL PROTECTED] "This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message."
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