there is little mistake with this :
osg::ref_ptr<osg::Vec3Array> currentDataArray;
it should be :
osg::ref_ptr<osg::Vec3Array> currentDataArray = new osg::Vec3Array;
With this it should work.
Regards.
On Thu, Nov 20, 2008 at 8:05 PM, Ed <[EMAIL PROTECTED]> wrote:
> So I could do something like this (in pseudocode)?
>
> std::vector< osg::ref_ptr<osg::Vec3Array> > myData;
> osg::Vec3f currentDataPoint;
> Outerloop...{
> osg::ref_ptr<osg::Vec3Array> currentDataArray;
> Innerloop {
> currentDataPoint.set(...);
> currentDataArray->push_back(currentDataPoint);
> }
> myData.push_back(currentDataArray);
> }
>
> Ed
>
> christophe loustaunau wrote:
>
>> Hi Ed,
>>
>> Maybe you could use std::vector<osg::Vec3Array> myArray .
>>
>> Regards.
>>
>> On Thu, Nov 20, 2008 at 7:46 PM, Ed <[EMAIL PROTECTED] <mailto:
>> [EMAIL PROTECTED]>> wrote:
>>
>> I need to create a 2Dimensional array of Vec3f. I could do this
>> the ol'
>>
>> osg::Vec3f **myArray
>>
>> way, but wasn't sure if that is the way it "should" be done, as
>> opposed to osg::ref_ptr, etc. The I thought, maybe there is
>> already a class for 2Dimensional arrays...but I didn't find one.
>> Is there such a class?
>>
>> Ed
>>
>> _______________________________________________
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>> [email protected]
>> <mailto:[email protected]>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>>
>> --
>> Christophe Loustaunau.
>> ------------------------------------------------------------------------
>>
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>>
>>
>
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--
Christophe Loustaunau.
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