Hello, I'm a little bit confused about the frustum of the camera node. I set the position of the camera with the viewmatrix:
osg::MatrixTransform* mt = new MatrixTransform; mt->setMatrix(::osg::Matrix::translate(0, 0, 25)); ((::osg::Camera*)_root.get())->setViewMatrix(mt->getInverseMatrix()); After this, I create a projectionmatrix with the static function frustum from the class osg::Matrix: projectionMatrix = ::osg::Matrix::frustum(-2.0,2.0,-1.5,1.5,0.01,4.0); But I don't see anything. When I swap the values of zNear and zFar, I can see my scene. I don't know why? I think it is illogical that the distance of the near plane is bigger as the distance of the far plane?! What is my mistake? Cheers, Martin _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

