Hi Paul, On Mon, Nov 24, 2008 at 3:57 PM, <[EMAIL PROTECTED]> wrote: > Using CullDrawThreadPerContext and it works.. > > If the problem is with stateset and Drawable not being set to DYNAMIC, why > wouldn't my SetDataVariance NodeVisitor (see below) convert everything to > DYNAMIC. I call this during my initialization of the scene graph.
Your visitor shouldn't use getOrCreateStateSet as this will be creating a StateSet on all nodes and drawables. Use getStateSet and an if statement to protect. As to why it doesn't seem to fix the threading problem you have. We'll I can't help you here. You have to debug your app, as I don't have it in front of me, and I have plenty of work to do myself. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

