Hi all, I added bump mapping to a model using osgFX::BumpMapping, but I need something more flexible. My model has two sided lighting and osgFX doesn't support that. Do we have GLSL shaders for bumpmapping in OSG? I think that would be easier to modify to suit my needs than the assembler coded shaders used in osgFX. If anyone has an example of applying normal mapping with shaders in OSG, I would greatly appreciate it.
Thank you kindly, Morne
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

