Hi all,
I added bump mapping to a model using osgFX::BumpMapping, but I need
something more flexible.  My model has two sided lighting and osgFX doesn't
support that.  Do we have GLSL shaders for bumpmapping in OSG?  I think that
would be easier to modify to suit my needs than the assembler coded shaders
used in osgFX.  If anyone has an example of applying normal mapping with
shaders in OSG, I would greatly appreciate it.

Thank you kindly,
Morne
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