Hi David,

Actually I can't understand what do you mean but if you want to control
every vertex after projecting screen to window coordinates and culled too,
you should use GLSL.

vec4 culledVertex = ( gl_ModelViewProjectionMatrix * gl_Vertex );

You can control every vertex by this command.

Regards.

2008/11/25 oren david <[EMAIL PROTECTED]>

> Hello,I need to know the vertex of all the polygon I'm about to draw on
> screen (after the culling has choosen the right ones), what is the right
> approach??
>
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>


-- 
Ümit Uzun
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