Hi David, Actually I can't understand what do you mean but if you want to control every vertex after projecting screen to window coordinates and culled too, you should use GLSL.
vec4 culledVertex = ( gl_ModelViewProjectionMatrix * gl_Vertex ); You can control every vertex by this command. Regards. 2008/11/25 oren david <[EMAIL PROTECTED]> > Hello,I need to know the vertex of all the polygon I'm about to draw on > screen (after the culling has choosen the right ones), what is the right > approach?? > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Ümit Uzun
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