Hi all,
last week I learned about the -O "compressed" IVE writer option.
I thought that maybe I can use osgconv to compress an existing vpb
database. After some duelling with osgconv I got it to work and wrote
down the procedure here:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting
Of course this is not needed if one just passes -O "compressed" to
vpbmaster at the outset, but it might be useful for older or existing
databases or just to test.
regards
jp
As a reference for more options that can be used in building, see these
comments by Robert:
"
Another tool for compression is to switch off mipmapping
(--no-mip-mapping) and to tell the build that it can use non power of
two textures (--npot).
"
http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/35998
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