Hi Sukender, I'm really overload right now, so I'll defer to others for this support.
On Tue, Nov 25, 2008 at 3:37 PM, Sukender <[EMAIL PROTECTED]> wrote: > Hi all, > > I have another question about light sources (This may be more directed to > Robert, but maybe someone has the answer): > Why does the LightSource::setLocalStateSetModes() call "_stateset->clear();"? > > Just for info, I: > - set a root node that is a LightSource, > - call setLocalStateSetModes() (called on each frame) to illuminate its > subgraph, > - and add another LightSource that illuminates the same subgraph. > When doing this, the call to setLocalStateSetModes() (on each frame) seem to > remove the illumination from the second light source. I guess this is normal > considering the "_stateset->clear();" statement. > I then have to call > "lightSource->setStateSetModes(*lightSource->getOrCreateStateSet(), > osg::StateAttribute::ON);" for this to work properly. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

