Hi Sukender, I'm really overload right now, so I'll defer to others
for this support.

On Tue, Nov 25, 2008 at 3:37 PM, Sukender <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I have another question about light sources (This may be more directed to 
> Robert, but maybe someone has the answer):
> Why does the LightSource::setLocalStateSetModes() call "_stateset->clear();"?
>
> Just for info, I:
> - set a root node that is a LightSource,
> - call setLocalStateSetModes() (called on each frame) to illuminate its 
> subgraph,
> - and add another LightSource that illuminates the same subgraph.
> When doing this, the call to setLocalStateSetModes() (on each frame) seem to 
> remove the illumination from the second light source. I guess this is normal 
> considering the "_stateset->clear();" statement.
> I then have to call 
> "lightSource->setStateSetModes(*lightSource->getOrCreateStateSet(), 
> osg::StateAttribute::ON);" for this to work properly.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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