Hello Art,

I would propose to use post processing outline technique.

Interesting technique, but unfortunately, integrating osgPPU into our framework and doing all rendering through it would be too much work for a simple outline technique.

That being said, I am planning a complete redesign of our effect/shader architecture in the not too distant future. At that point, the whole architecture might be RTT- or MRT-based, in which case it will probably use osgPPU, and then using osgPPU for the outline effect would be feasible :-)

I'm still wondering why the technique I have is so slow (over 3x cull and draw time, and over 10x GPU time versus rendering the object without outline). I'm thinking I'd like to run the code through gDebugger to get a clearer picture. I just thought someone might have implemented a similar technique and might have an idea.

Still, thanks for chiming in, and I do like osgPPU - I just can't use it for the framework we use at work for now.

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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