Hi, you may also find this doc useful:
http://mew.cx/osg_glsl_july2005.pdf

cheers
-- mew


On Mon, Nov 24, 2008 at 9:39 AM, Morné Pistorius
<[EMAIL PROTECTED]> wrote:
> Hi all,
> I added bump mapping to a model using osgFX::BumpMapping, but I need
> something more flexible.  My model has two sided lighting and osgFX doesn't
> support that.  Do we have GLSL shaders for bumpmapping in OSG?  I think that
> would be easier to modify to suit my needs than the assembler coded shaders
> used in osgFX.  If anyone has an example of applying normal mapping with
> shaders in OSG, I would greatly appreciate it.
> Thank you kindly,
> Morne
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>



-- 
Mike Weiblen -- Boulder Colorado USA -- http://mew.cx/
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