Hi, you may also find this doc useful: http://mew.cx/osg_glsl_july2005.pdf
cheers -- mew On Mon, Nov 24, 2008 at 9:39 AM, Morné Pistorius <[EMAIL PROTECTED]> wrote: > Hi all, > I added bump mapping to a model using osgFX::BumpMapping, but I need > something more flexible. My model has two sided lighting and osgFX doesn't > support that. Do we have GLSL shaders for bumpmapping in OSG? I think that > would be easier to modify to suit my needs than the assembler coded shaders > used in osgFX. If anyone has an example of applying normal mapping with > shaders in OSG, I would greatly appreciate it. > Thank you kindly, > Morne > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Boulder Colorado USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

