Hi Justin,

On Wed, Nov 26, 2008 at 5:04 PM, KSpam <[EMAIL PROTECTED]> wrote:
> The entire database (.osg files and .dds textures) is under 700 MB.  It is
> possible that I will need to trim some edge tiles off to get to a more
> reasonable size, but I will cross that bridge later :-)

Diddy :-)

Have a look at the
osgintersection/osgUtil::IntersectionVisitor/osgSim::HeightAboveTerrain
for coder examples that are able to extra the highest res tiles.  The
osgfilecache example is also does something similar.

Robert.
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