Hi Geoff, Not sure of your particular use, but I have written COM components for Windows that use the OSG components, and have deployed those on other machines without issues. These were all developed using VS2005.
There's no real magic as far as I know. I did have to install the Visual C++ 2005 Redistributable Package that's available from Microsoft (this installs the runtime libraries). I also had to register the components (for DLL's using regsvr32.exe and for EXE's using the EXE name with "/regserver" appended). Have you tried installing the redistributable package? Chuck > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Geoff > Sent: Wednesday, November 26, 2008 10:42 AM > To: OpenSceneGraph Users > Subject: [osg-users] Issue creating a stand alone DLL > > Ok, I am having a problem creating a stand alone DLL that wraps some > functionality of OpenSceneGraph so that I can use it via COM in my > CodeGear C++ Builder app. > > I have created the dll, and have been successful in using it on my > development machine, but only in debug mode and only on that machine. > > My question is, is there a proper way to create a DLL in Visual Studio > 2005, using C++, and encapsulating it so that it can be deployed onto > other machines? Any help would be greatly appretiated as I have > exhausted my knowledge and the deadline is fast approaching. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

