hi all,
    I find that when I have a large scene to render,the cull and draw time is 
so long that the program can't be interactive.I an wondering whether there is a 
processing model which processes the cull and draw time simultaneity.That is to 
say the first frame's draw() runs in the second frame .there is a picture 
"Figure 6 - Multithreaded phase model for multidisplay system with CULL and 
DRAW as separate threads" in the article "A New Processing Model for 
Multithreaded, Multidisplay Scene Graphs" at 
http://andesengineering.com/OSG_ProducerArticles/OSGMP/index.html
    Is there a thread model in osg can achieve that?
    Thanks in advance
best regards 
forest
 
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