hi all,
I find that when I have a large scene to render,the cull and draw time is
so long that the program can't be interactive.I an wondering whether there is a
processing model which processes the cull and draw time simultaneity.That is to
say the first frame's draw() runs in the second frame .there is a picture
"Figure 6 - Multithreaded phase model for multidisplay system with CULL and
DRAW as separate threads" in the article "A New Processing Model for
Multithreaded, Multidisplay Scene Graphs" at
http://andesengineering.com/OSG_ProducerArticles/OSGMP/index.html
Is there a thread model in osg can achieve that?
Thanks in advance
best regards
forest
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