Hi,

thank you for your answer. Now I have a new question.

How can I set the texture environment color?

Cheers,

Martin

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Ulrich
Hertlein
Gesendet: Samstag, 29. November 2008 07:06
An: OpenSceneGraph Users
Betreff: Re: [osg-users] TexEnv and BLEND

Hi Martin,

On 29/11/08 8:46 AM, Martin Großer wrote:
> I used an object of osg::TexEnv and the mode "Blend". But I don't know how
> the texture color and the object color are combined?
>
> Mode: add ->  object color + texture color
>       decal ->  object color - texture color

That would be "subtract"; "decal" modulates color according to texture
alpha.

>       modulate ->  object color * texture color
>       blend ->  object color ??? texture color
>
> Can everybody explain the mode "Blend"??

The long version (and authoritative) is the Red Book (or "man glTexEnv").

The short version (for a RGBA texture) is:
  C = Cfrag * (1-Ctex) + Cconst * Ctex
  A = Afrag * Atex

Basically, for the color channels, the texture color defines the blend
factor between the 
fragment color (e.g. as determined by lighting or vertex color) and
"Cconst", the texture 
environment color.  The texture alpha channel modulates the fragment alpha.

Cheers,
/ulrich

PS: Please don't hijack threads.
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