If I link the DOM dynamically I don't need to set these targets here,
right ? (like in the previous version of the CMakeList.txt) 
 
Hmm, not sure. 

I am also having links errors like that :

2>daeReader.obj : error LNK2019: unresolved external symbol "char const
* const COLLADA_TYPE_INSTANCE_RIGID_BODY"
(?COLLADA_TYPE_INSTANCE_RIGID_BODY@@3PBDB) referenced in function
"public: bool __thiscall osgdae::daeReader::convert(class
std::basic_string<char,struct std::char_traits<char>,class
std::allocator<char> > const &)"
([EMAIL PROTECTED]@osgdae@@[EMAIL PROTECTED]@[EMAIL PROTECTED]
@@[EMAIL PROTECTED]@2@@std@@@Z)
 
Linking statically solved this for me.
 
I'll try to update my DOM to see if it works, it still depends on the
1.4.1 version, not the 1.5 ?
 
The plugin is still using DOM 2.1 that supports Collada version 1.4.1
An official DOM for Collada 1.5 is not released yet and I don't think we
want to use the SVN Head for 1.5 support. 
 
--
Roland 

        On Mon, Dec 1, 2008 at 11:13 AM, Smeenk, R.J.M. (Roland)
<[EMAIL PROTECTED]> wrote:
        

                Serge,
                 
                I just changed the CMake files so I could develop the
dae plugin in debug mode with a statically linked DOM.
                The CMake files still need to be changed so the user may
specify the location of these dependencies (both debug and releas) by
hand. Another possibility would be to automatically use the
external-libs in the Collada DOM directory. 
                 
                --
                Roland


________________________________

                        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge
Lages
                        Sent: maandag 1 december 2008 11:03
                        To: OpenSceneGraph Users
                        Subject: Re: [osg-users] Request for testing
Collada/dae plugin changes
                        
                        
                        Hi Roland,
                        
                        I've made an update and I am trying to build the
Collada plugin (under WinXP using VS8), I first noticed that you've
added some dependencies to it for the dynamic build :
                        
                        libxml2 pcrecpp-d pcre-d
                        
                        I was wondering why do you ask for pcrecpp-d and
pcre-d ? It's the debug versions of the libs, should it be better to ask
for pcre.lib and pcrecpp.lib ?
                        
                        
                        On Mon, Nov 24, 2008 at 4:28 PM, Smeenk, R.J.M.
(Roland) <[EMAIL PROTECTED]> wrote:
                        

                                Hello osg-users,
                                 
                                Robert just merged my changes for the
Collada/dae plugin as posted on osg-submission:
        
http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph
.org/2008-November/002883.html
                                 
                                You are kindly invited to test the
improved plugin.
                                 
                                --
                                Roland
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                        -- 
                        Serge Lages
                        http://www.tharsis-software.com
                        

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        http://www.tharsis-software.com
        

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