Hi all,

Do you remember a C++ based project named osgNV, which supports for nVIDIA
OpenGL extensions and the Cg language? It has been discontinued from 2 years
ago, but still a great way to take advantage of modern GPUs. I have just
rewritten the osgNV library to fit OSG 2.7.6 and Cg 2.1 on my Core Quad
Q6600 and GeForce 9600GT last and this week. And all the examples seem to
run well.

Now I have a plan to reopen the famous and reliable osgNV project, make it
support newest nVIDIA features, like CGFX, CUDA and so on, and even the
RenderMonkey of ATI systems in future. The new project will still
be released as LGPL. I'm a beginninger of GPU programming myself so it needs
some time to add new features. But I will focus on the Cg languages first
and leave osgNVSlang and osgNVParse unchanged, for GLSL and vertex
programs are already supported by OSG itself.

I'd like to know if the new project could be still placed on the sourceforge
page of osgNV (http://osgnv.sourceforge.net) or should find a new home?

I will also apologize to Marco Jez and other authors of osgNV for my
boldness because I did not contact with them first. I would like to
share the modified osgNV code if anybody has a similar plan.

Any suggestions?

Best wishes

Wang Rui

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