Hi all, Do you remember a C++ based project named osgNV, which supports for nVIDIA OpenGL extensions and the Cg language? It has been discontinued from 2 years ago, but still a great way to take advantage of modern GPUs. I have just rewritten the osgNV library to fit OSG 2.7.6 and Cg 2.1 on my Core Quad Q6600 and GeForce 9600GT last and this week. And all the examples seem to run well.
Now I have a plan to reopen the famous and reliable osgNV project, make it support newest nVIDIA features, like CGFX, CUDA and so on, and even the RenderMonkey of ATI systems in future. The new project will still be released as LGPL. I'm a beginninger of GPU programming myself so it needs some time to add new features. But I will focus on the Cg languages first and leave osgNVSlang and osgNVParse unchanged, for GLSL and vertex programs are already supported by OSG itself. I'd like to know if the new project could be still placed on the sourceforge page of osgNV (http://osgnv.sourceforge.net) or should find a new home? I will also apologize to Marco Jez and other authors of osgNV for my boldness because I did not contact with them first. I would like to share the modified osgNV code if anybody has a similar plan. Any suggestions? Best wishes Wang Rui
<<attachment: osgNV1.JPG>>
<<attachment: osgNV2.JPG>>
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

