Hi Wang Rui,

   Good work!

   I'am also using osg 2.7.6 & osgnv,It works good!

   zhuwan

   2008,12,06
--------Original Mail--------From:[EMAIL PROTECTED] Time:2008-12-04 
22:58:37To:[EMAIL PROTECTED]:(none)subject:[osg-users] About to reopen the 
osgNV project?
Hi all,
 
Do you remember a C++ based project named osgNV, which supports for nVIDIA 
OpenGL extensions and the Cg language? It has been discontinued from 2 years 
ago, but still a great way to take advantage of modern GPUs. I have just 
rewritten the osgNV library to fit OSG 2.7.6 and Cg 2.1 on my Core Quad Q6600 
and GeForce 9600GT last and this week. And all the examples seem to run well.
 
Now I have a plan to reopen the famous and reliable osgNV project, make it 
support newest nVIDIA features, like CGFX, CUDA and so on, and even the 
RenderMonkey of ATI systems in future. The new project will still be released 
as LGPL. I'm a beginninger of GPU programming myself so it needs some time 
to add new features. But I will focus on the Cg languages first and leave 
osgNVSlang and osgNVParse unchanged, for GLSL and vertex programs are already 
supported by OSG itself.
 
I'd like to know if the new project could be still placed on the 
sourceforge page of osgNV (http://osgnv.sourceforge.net) or should find a new 
home?
 
I will also apologize to Marco Jez and other authors of osgNV for my boldness 
because I did not contact with them first. I would like to share the modified 
osgNV code if anybody has a similar plan.
 
Any suggestions?
 
Best wishes
 
Wang Rui
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