Hi,
Using a nodeTrackerManipulator to make some tests, I think I get some bug in
precision...
I set the tracked node with a PAT.
Each frame, this PAT is modified with two Quat and one translation.
Each Quat one is a different rotation... they are added (Q = q1 * q2) and
applied to the PAT.
The nodeTracker seems to have a precision problem... the camera do not stay
motionless relative to the PAT... a little relative translation is visible,
when running more than 10s.
So,
Is the Quat accumulation responsible of that ? is there really a lack of
precision in the manipulator ?
Sorry I have no enough time to make a example to show that... but I think
you can try easily.
Thanks.
Regards,
Vincent.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org