Pete Have a search of the OSG mailing archives, there has been a lot of discussion on this in the past and how folks were building static version of the libs ( most problems are with the dynamically load dlls' for file format readers etc ) also be aware may 3rdparty licences don't allow static linking
The may also be stuff hinding on the OSG web site , cannot remember of the top of my head, have look over there www.openscenegraph.org Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pete Carss Sent: Friday, December 05, 2008 6:45 AM To: OpenSceneGraph Users Subject: [osg-users] Visual Studio Static compilation Hello All, For reasons I can't go into without my blood pressure rising, I'm having to transfer my development chain from Linux to XP. I wondered if there are any Visual Studio gurus on the list that could point me to a source of info on static compilation of OSG. I need to be able to run my OSG based program across a 3 IG cluster - but I cannot 'install' my software on the cluster. I need an .exe (and associated .dlls - that be run happily from a folder. I can change the path on the machines in the cluster.... Pete _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

