Pete

Have a search of the OSG mailing archives, there has been a lot of
discussion on this in the past and how folks were building static
version of the libs ( most problems are with the dynamically load dlls'
for file format readers etc ) also be aware may 3rdparty licences don't
allow static linking 

The may also be stuff hinding on the OSG web site , cannot remember of
the top of my head, have look over there  www.openscenegraph.org


Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pete
Carss
Sent: Friday, December 05, 2008 6:45 AM
To: OpenSceneGraph Users
Subject: [osg-users] Visual Studio Static compilation

Hello All,

For reasons I can't go into without my blood pressure rising, I'm having
to transfer my development chain from Linux to XP. I wondered if there
are any Visual Studio gurus on the list that could point me to a source
of info on static compilation of OSG.

I need to be able to run my OSG based program across a 3 IG cluster -
but I cannot 'install' my software on the cluster. I need an .exe (and
associated .dlls - that be run happily from a folder. I can change the
path on the machines in the cluster....


Pete


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