Success, I have a working VRML plugin ! :) Attached is a patch to be able to build OpenVRML 0.14.3 with Visual Studio 2005, feel free to add it to the Wiki if needed.
On Fri, Dec 5, 2008 at 4:08 PM, Serge Lages <[EMAIL PROTECTED]> wrote: > I've made it build by adding const to the size_t parameter, don't ask me > why it works like that... > > So I've managed to build OpenVRML, I am currently building OSG with the > VRML plugin, if everything work, I'll post a patch for the OpenVRML sources. > > > On Fri, Dec 5, 2008 at 4:04 PM, Simon Hammett <[EMAIL PROTECTED]>wrote: > >> 2008/12/5 Serge Lages <[EMAIL PROTECTED]>: >> > I tried the patch but it doesn't work for Visual Studio. >> > >> > Anyone have an idea on how to transform a method declaration like that : >> > >> > float (&operator[](size_t index) throw ())[4]; >> > >> > In something similar but VS compliant ? >> > >> >> If you are trying to get a pointer to member function you need the >> class name in front of operator eg >> >> float (&AClass::operator[](size_t index) throw())[4]; >> >> VC7.1 compiles that, but later versions are more standards compliant. >> >> -- >> The truth is out there. Usually in header files. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Serge Lages > http://www.tharsis-software.com > -- Serge Lages http://www.tharsis-software.com
openvrml-vs8.patch
Description: Binary data
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