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John F. Richardson wrote:
> Hello Jan,
> 
> Thanks for the correction.
> 
> What is the recommended method for loading VRML97 and X3D files...without
> translation to another format before import.

VRML should work quite OK with the existing plugin. However, it will
load only the meshes, textures and few simple primitives, e.g. at the
level as exported by 3DS Max. It was intended as a stop gap solution for
loading old assets while migrating away from VRML to a better data
format (osg, Collada, ... ) when the Coin3D plugin stopped working properly.

It is *not* and was not intended to be a full VRML loader/viewer. That
would be a huge task and some of the VRML features do not have a
meaningful mapping to OSG (protos, scripts, interaction, etc.)

Regarding X3D I do not know - I have never used that.

Regards,

Jan


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