Look at the example code see how textures are applied using state and state sets Then load a texture you want see examples code Then you need to find the state sets on your geometry ( see sample code ) And replace the texture on the states that need to be changed Most of this is covering examples , source code and previous postings to the email list Also See guides at www.osgbooks.com, the intro will show what a state set it is what a geometry node is etc
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tuan Do Sent: Tuesday, December 09, 2008 1:57 PM To: [email protected] Subject: [osg-users] Simple question about loading Texture! Hi all! I have an .flt model file with some of its textures. In my program, first I load this model with a texture, after that, I want to change to another texture of this model. I don't know how to do it. Please support me, thank you!
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