Vincent Bourdier wrote on Wednesday, December 10, 2008 10:31 AM:

> Hi,
> 
> Just a problem of math & OSG :
> 
> I have
>  * a vec3d point in relative coordinate
>  * a matrix to transform in world coordinate
> 
> I need to make something equivalent to vec = mat * vec ...
> But the 3d vector cannot be trnasformed by a matrix (4*4) ...

Matrixd provides Vec3d operator* ( const Vec3d& v ), so you should be
just fine with vec = mat * vec.

-- 
Bryan Thrall
FlightSafety International
[EMAIL PROTECTED]
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