Hi,
 
I am adding trees and buildings to a terrain for a flight simulator 
application. 
When I draw the scene, culling is taking a long time, quite a bit more than the 
draw, and the fps drop from 60 to 9 in release.
There are about 20000 trees and buildings.
I am generating a group node, containing all the trees and buildings models 
(which I read from files), and then I use the osgUtil::Optimizer with option 
SPATIALIZE_GROUPS to generate a balanced scene graph. However, using the 
optimizer does not seem to be helping at all because I get the same frame rates 
if I use it or not. I would have thought that spatializing the scene graph will 
speed up the culling? 
I am using osg 2.6.0
Is there some other way that I can speedup the culling process for this type of 
scene?
 
thanks a lot
Juan
 
 
 
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